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Kingdom rush frontiers level 43/28/2024 ![]() Every ten seconds, it can teleport a few enemies back down the path. ![]() The other skill, Teleport, slightly makes up for the Arcane Wizard's lack of crowd control. The first skill unlocked by this tower is Death Ray, a guaranteed instakill that turns an enemy into fine dust, although for a significant cost and a moderately long cooldown. However because of this it is even weaker against hordes of enemies than other mages. It specializes in dealing with single, durable enemies. Damage and cost values in parentheses are due to Hermatic Study (10% cost reduction) and Empowered Magic (damage increase) upgrades.Īrcane Wizard trades a bit of firing speed for the highest maximum damage of any Kingdom Rush tower.Each upgrades a stage further before offering a split choice between two new towers with additional upgrades to further boost their offensive and defensive capabilities. The three non-specialized towers differ in each game but have the same purpose. There are five Mage Towers in the first three Kingdom Rush games: These properties make mages very suited to deal with hard-to kill monsters. High damage, the highest of all towers, but a slow attack speed.Attacks ignore creature physical armor, while being reduced by magical resistance.Magic Towers share a number of characteristics:
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